How to prepare for and run a Design Thinking / Gamestorming / Creative workshop. And what to do with the outputs, too.

In June 2017, I was hired for a few days by a consultancy to help with a design thinking workshop they were running for a client. They needed to run it with 80 participants, and to make it work they’d split them up into cabaret tables of 8, each with a facilitator… who needed to […] continue reading »

13 lessons from 15 years of NaNoWriMo

2017 marks the 15th year (probably) that I attempted National November (or Novel) Writing Month. Under the premise of “50’000 words in 30 days”, people write like mad within a month, spurring writing sessions in pubs, lively conversations online, and millions of lines written globally. I’ve tried to do it at least a dozen times. […] continue reading »

Sketchbook Mondays: Cup sleeve and card holder

One of the problems I’ve always had is that I my hands are hyper-sensitive to heat. In itself this is small, but in 2017, I decided to stop having milky coffees. I’ve never digested milk very well, and it was time to stop it again. So it would be mostly americanos for me in 2017! […] continue reading »

A diagram of the UX Architecture / Design process 

Some months ago, I was working at a lovely software development place that specialises in the hospitality industry. Over there, I was part of a development team that worked on a series of mobile-first web-based task-centred apps. And I was the only person who “did” UX… This is a short-ish story of why I now […] continue reading »

Should developers think for themselves?

I just had a weird conversation with a colleague in our standup meeting. We have a new developer who joined recently and is specialised in working on a particular platform. My colleague argues that if we send the dev my UX wireframes for the improvements, which are made in the sketchy style of balsamiq, he […] continue reading »